2021
|
| Jonathan Fritsch, Markus Flatken, Simon Schneegans, Andreas Gerndt, Ana-Catalina Plesa, Christian Hüttig RayPC: Interactive Ray Tracing Meets Parallel Coordinates (Miscellaneous) Extended Abstract, Video, Poster, 2021, (BEST INTERACTIVE VISUALIZATION SYSTEM AWARD). @misc{Fritsch2021,
title = {RayPC: Interactive Ray Tracing Meets Parallel Coordinates},
author = {Jonathan Fritsch and Markus Flatken and Simon Schneegans and Andreas Gerndt and Ana-Catalina Plesa and Christian Hüttig},
url = {https://elib.dlr.de/147196/},
year = {2021},
date = {2021-10-23},
booktitle = {IEEE Visualization Conference, SciVis Contest, Virtual Event, Oct. 23-29, 2021},
journal = {IEEE Vis 2021},
abstract = {Large-scale numerical simulations of planetary interiors require
dedicated visualization algorithms that are able to efficiently extract
a large amount of information in an interactive and user-friendly
way. Here we present a software framework for the visualization of
mantle convection data. This framework combines real-time volume
rendering, pathline visualization, and parallel coordinates to explore
the fluid dynamics in an interactive way and to identify correlations
between various output variables.},
howpublished = {Extended Abstract, Video, Poster},
note = {BEST INTERACTIVE VISUALIZATION SYSTEM AWARD},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Large-scale numerical simulations of planetary interiors require
dedicated visualization algorithms that are able to efficiently extract
a large amount of information in an interactive and user-friendly
way. Here we present a software framework for the visualization of
mantle convection data. This framework combines real-time volume
rendering, pathline visualization, and parallel coordinates to explore
the fluid dynamics in an interactive way and to identify correlations
between various output variables. |
| Vishav Bansal, Andreas Lund, Patrick Kenny, Zain Alabedin Haj Hammadeh, Andreas Gerndt, Daniel Lüdtke Distributed Flight Software (Miscellaneous) Abstract, 2021, (Abstract and Talk). @misc{Bansal2021,
title = {Distributed Flight Software},
author = {Vishav Bansal and Andreas Lund and Patrick Kenny and Zain Alabedin Haj Hammadeh and Andreas Gerndt and Daniel Lüdtke},
url = {https://elib.dlr.de/143512/},
year = {2021},
date = {2021-02-08},
booktitle = {Flight Software Workshop 2021, Feb. 8-11, Virtual Event},
journal = {Flight Software Workshop 2021},
howpublished = {Abstract},
note = {Abstract and Talk},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
|
2019
|
| Andreas Gerndt, Simon Schneegans, Georgia Albuquerque CosmoScout VR – Virtual Reality for Exploration and Analysis of Space Science Data (Miscellaneous) Poster / Video / Demo, 2019. @misc{Gerndt2019,
title = {CosmoScout VR – Virtual Reality for Exploration and Analysis of Space Science Data},
author = {Andreas Gerndt and Simon Schneegans and Georgia Albuquerque},
year = {2019},
date = {2019-12-02},
booktitle = {1st AR/VR for European Space Programmes Workshop, Noordwijk, The Netherlands, Dec. 01},
address = {Noordwijk, The Netherlands},
organization = {ESA/ESTEC},
howpublished = {Poster / Video / Demo},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
|
2018
|
| Simon Schneegans, Andreas-Christoph Bernstein, Andreas Gerndt, Markus Flatken, Sebastian Utzig Interactive Solarsystem for High-Resolution Planetary Data Exploration (Miscellaneous) Extended Abstract, 2018. @misc{SCHN18b,
title = {Interactive Solarsystem for High-Resolution Planetary Data Exploration},
author = {Simon Schneegans and Andreas-Christoph Bernstein and Andreas Gerndt and Markus Flatken and Sebastian Utzig},
url = {https://elib.dlr.de/124186/},
year = {2018},
date = {2018-09-28},
booktitle = {European Planetary Science Congress (EPSC), Vol. 12, EPSC2018-232, Berlin, Germany, September 18-21, 2018},
abstract = {We introduce Virtual Planet, an application which enables researchers to interactively explore huge planetary data sets in an intuitive way. The application allows users to navigate seamlessly between planets and provides different tools and interactive visualization to analyze the data.},
howpublished = {Extended Abstract},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
We introduce Virtual Planet, an application which enables researchers to interactively explore huge planetary data sets in an intuitive way. The application allows users to navigate seamlessly between planets and provides different tools and interactive visualization to analyze the data. |
| Simon Schneegans, Markus Flatken, Andreas Gerndt Real-time Interaction Exploration of Large Atmospheric Datasets in Virtual Reality (Miscellaneous) Demo, Abstract, 2018. @misc{SCHN18a,
title = {Real-time Interaction Exploration of Large Atmospheric Datasets in Virtual Reality},
author = {Simon Schneegans and Markus Flatken and Andreas Gerndt},
url = {https://elib.dlr.de/124582/},
year = {2018},
date = {2018-04-08},
booktitle = {EGU General Assembly 2018, Vienna, Austria, April 8-13, 2018},
howpublished = {Demo, Abstract},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
|
2017
|
| Simon Schneegans, Lori Neary, Markus Flatken, Andreas Gerndt STRIELAD - A Scalable Toolkit for Real-time Interactive Exploration of Large Atmospheric Datasets (Miscellaneous) Poster, Extended Abstract, 2017. @misc{SCHN17,
title = {STRIELAD - A Scalable Toolkit for Real-time Interactive Exploration of Large Atmospheric Datasets},
author = {Simon Schneegans and Lori Neary and Markus Flatken and Andreas Gerndt},
url = {https://elib.dlr.de/118087/},
year = {2017},
date = {2017-10-01},
booktitle = {IEEE Visualization, SciVis Contest, Phoenix, AZ, USA, October 1-6, 2017},
abstract = {Technological advances in high performance computing and maturing physical models allow scientists to simulate weather and climate evolutions with an increasing accuracy. While this improved accuracy allows us to explore complex dynamical interactions within such physical systems, inconceivable a few years ago, it also results in grand challenges regarding the data visualization and analytics process.
We present STRIELAD, a scalable weather analytics toolkit, which allows for interactive exploration and real-time visualization of such large scale datasets. It combines parallel and distributed feature extraction using high-performance computing resources with smart level-of-detail rendering methods to assure interactivity during the complete analysis process.},
howpublished = {Poster, Extended Abstract},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Technological advances in high performance computing and maturing physical models allow scientists to simulate weather and climate evolutions with an increasing accuracy. While this improved accuracy allows us to explore complex dynamical interactions within such physical systems, inconceivable a few years ago, it also results in grand challenges regarding the data visualization and analytics process.
We present STRIELAD, a scalable weather analytics toolkit, which allows for interactive exploration and real-time visualization of such large scale datasets. It combines parallel and distributed feature extraction using high-performance computing resources with smart level-of-detail rendering methods to assure interactivity during the complete analysis process. |
2016
|
| Andreas Gerndt, Wito Engelke, Marco Giuranna, Ann Carine Vandaele, Lori Neary, Shohei Aoki, Yasumasa Kasaba, Arturo Garcia, Terrence Fernando, David Roberts CROSS DRIVE: A New Interactive and Immersive Approach for Exploring 3D Time-Dependent Mars Atmospheric Data in Distributed Teams (Miscellaneous) Poster, 2016. @misc{GERN16,
title = {CROSS DRIVE: A New Interactive and Immersive Approach for Exploring 3D Time-Dependent Mars Atmospheric Data in Distributed Teams},
author = {Andreas Gerndt and Wito Engelke and Marco Giuranna and Ann Carine Vandaele and Lori Neary and Shohei Aoki and Yasumasa Kasaba and Arturo Garcia and Terrence Fernando and David Roberts},
url = {https://elib.dlr.de/109385/},
year = {2016},
date = {2016-10-16},
booktitle = {48th Division for Planetary Sciences (DPS) / 11th European Planetary Science Congress (EPSC), Pasadena, CA, USA, October 16-21, 2016},
howpublished = {Poster},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
|
| Michele Cencetti, Christian Bar, Ivano Musso, Valter Basso, Andreas Gerndt, Simon Schneegans, Wito Engelke, Arturo Garcia CROSS DRIVE: A Collaborative Virtual Reality Workplace for Space Science Data Exploitation and Rover Operations Engineering (Miscellaneous) Poster, 2016. @misc{CENC16,
title = {CROSS DRIVE: A Collaborative Virtual Reality Workplace for Space Science Data Exploitation and Rover Operations Engineering},
author = {Michele Cencetti and Christian Bar and Ivano Musso and Valter Basso and Andreas Gerndt and Simon Schneegans and Wito Engelke and Arturo Garcia},
url = {https://elib.dlr.de/109387/},
year = {2016},
date = {2016-10-05},
booktitle = {7th International Systems & Concurrent Engineering for Space Applications Conference (SECESA), Madrid, Spain, October 5-7, 2016},
abstract = {The CrossDrive Project develops Distributed and Collaborative Infrastructure based on advanced Immersive Virtual Reality tools for the analysis and management of Scientific Data and Operational Activities of planetary spacecraft. The Collaborative Workspace encompasses advanced technological solutions for central storage processing, 3D visualisation and Virtual Presence in Immersive Virtual Reality environments, to support Space Data Analysis and Space Operations. Science objectives are share and correlate Atmospheric data, analysis and simulations based on the actual main Mars' satellites (MEX and MRO); compare and correlate data for Geology and Geodesy; benchmark satellite and ground based Mars atmospheric measurements.},
howpublished = {Poster},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
The CrossDrive Project develops Distributed and Collaborative Infrastructure based on advanced Immersive Virtual Reality tools for the analysis and management of Scientific Data and Operational Activities of planetary spacecraft. The Collaborative Workspace encompasses advanced technological solutions for central storage processing, 3D visualisation and Virtual Presence in Immersive Virtual Reality environments, to support Space Data Analysis and Space Operations. Science objectives are share and correlate Atmospheric data, analysis and simulations based on the actual main Mars' satellites (MEX and MRO); compare and correlate data for Geology and Geodesy; benchmark satellite and ground based Mars atmospheric measurements. |
| Wito Engelke, Markus Flatken, Arturo Garcia, Christian Bar, Andreas Gerndt Scientific Visualization for Atmospheric Data Analysis in Collaborative Virtual Environments (Miscellaneous) Poster, Extended Abstract, 2016. @misc{ENGE16,
title = {Scientific Visualization for Atmospheric Data Analysis in Collaborative Virtual Environments},
author = {Wito Engelke and Markus Flatken and Arturo Garcia and Christian Bar and Andreas Gerndt},
url = {https://elib.dlr.de/109388/},
year = {2016},
date = {2016-04-17},
booktitle = {EGU General Assembly, Vienna, Austria, April 17-22, 2016},
howpublished = {Poster, Extended Abstract},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
|
2015
|
| Wito Engelke, Arturo Garcia, Robin Wolff, Christian Bar, Terrence Fernando, David Roberts, Andreas Gerndt Scientific Visualization for Space Science Data Analysis in Collaborative Virtual Environments (Miscellaneous) Poster, Extended Abstract, 2015. @misc{ENGE15,
title = {Scientific Visualization for Space Science Data Analysis in Collaborative Virtual Environments},
author = {Wito Engelke and Arturo Garcia and Robin Wolff and Christian Bar and Terrence Fernando and David Roberts and Andreas Gerndt},
url = {https://elib.dlr.de/101792/},
year = {2015},
date = {2015-10-25},
booktitle = {IEEE Visualization, Practitioner Event: Visualization in Practice, Chicago, IL, USA, October 25-30, 2015},
abstract = {The European research project CROSS DRIVE (Collaborative
Rover Operations and Planetary Science Analysis System based on Distributed Remote and Interactive Virtual Environments) aims at developing an innovative collaborative workspace infrastructure enabling remote scientific and engineering experts to collectively analyze and interpret combined datasets using shared simulation tools. The three year project started in January 2014 and unites best European expertise in the fields of planetary research and Mars science, Virtual Reality (VR), atmospheric science and research as well as rover mission planning. The research and development focus on three use case studies: landing site characterization, atmospheric science and rover target selection. The requirement analysis and evaluation is driven by experiences from past missions and with close view on the ESA ExoMars 2016 TGO and 2018 rover mission.},
howpublished = {Poster, Extended Abstract},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
The European research project CROSS DRIVE (Collaborative
Rover Operations and Planetary Science Analysis System based on Distributed Remote and Interactive Virtual Environments) aims at developing an innovative collaborative workspace infrastructure enabling remote scientific and engineering experts to collectively analyze and interpret combined datasets using shared simulation tools. The three year project started in January 2014 and unites best European expertise in the fields of planetary research and Mars science, Virtual Reality (VR), atmospheric science and research as well as rover mission planning. The research and development focus on three use case studies: landing site characterization, atmospheric science and rover target selection. The requirement analysis and evaluation is driven by experiences from past missions and with close view on the ESA ExoMars 2016 TGO and 2018 rover mission. |
| Andreas Gerndt, Klaus Gwinner, Terrence Fernando, Dave Roberts, Ivano Musso, Valter Basso, Marco Giuranna, Ann Carine Vandaele, Yasumasa Kasaba Collaborative Virtual Environments for Mars Science Analysis and Rover Target Planning (Miscellaneous) Extended Abstract, Talk, Demo, 2015. @misc{GERN15,
title = {Collaborative Virtual Environments for Mars Science Analysis and Rover Target Planning},
author = {Andreas Gerndt and Klaus Gwinner and Terrence Fernando and Dave Roberts and Ivano Musso and Valter Basso and Marco Giuranna and Ann Carine Vandaele and Yasumasa Kasaba},
url = {https://elib.dlr.de/102036/},
year = {2015},
date = {2015-09-28},
booktitle = {European Planetary Science Congress 2015 (EPSC), Nantes, France, September 28 - October 3, 2015},
organization = {Europlanet Society},
abstract = {The CROSS DRIVE project aims to develop an innovative collaborative workspace infrastructure for space missions that will allow distributed scientific and engineering teams to collectively analyse and interpret scientific data as well as execute operations of planetary spacecraft. It aims to mobilise a team of best European expertise in the field of Mars science data collection and analysis to propose and study synergic combinations of data sets and their benchmarking.},
howpublished = {Extended Abstract, Talk, Demo},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
The CROSS DRIVE project aims to develop an innovative collaborative workspace infrastructure for space missions that will allow distributed scientific and engineering teams to collectively analyse and interpret scientific data as well as execute operations of planetary spacecraft. It aims to mobilise a team of best European expertise in the field of Mars science data collection and analysis to propose and study synergic combinations of data sets and their benchmarking. |
2014
|
| Wito Engelke, Alexander Kuhn, Markus Flatken, Fang Chen, Hans-Christian Hege, Andreas Gerndt, Ingrid Hotz Atmospheric Impact of Volcano Eruptions (Miscellaneous) Software, Video, Extended Abstract, 2014. @misc{ENGE14,
title = {Atmospheric Impact of Volcano Eruptions},
author = {Wito Engelke and Alexander Kuhn and Markus Flatken and Fang Chen and Hans-Christian Hege and Andreas Gerndt and Ingrid Hotz},
url = {https://elib.dlr.de/93063/},
year = {2014},
date = {2014-11-09},
booktitle = {IEEE Visualization Conference, Scientific Visualization Contest, Paris, France, November 9-14, 2014},
howpublished = {Software, Video, Extended Abstract},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
|
| Fang Chen, Markus Flatken, Ingrid Hotz, Andreas Gerndt In-situ Processing and Interactive Visualization for Large-Scaled Numerical Simulations (Miscellaneous) Poster, Extended Abstract, 2014. @misc{CHEN14,
title = {In-situ Processing and Interactive Visualization for Large-Scaled Numerical Simulations},
author = {Fang Chen and Markus Flatken and Ingrid Hotz and Andreas Gerndt},
url = {https://elib.dlr.de/93793/},
doi = {10.1109/LDAV.2014.7013211},
year = {2014},
date = {2014-11-09},
booktitle = {4th IEEE Symposium on Large Data Analysis and Visualization (LDAV), Paris, France, November 9-10, 2014},
abstract = {With the increasing power of the HPC hardware systems, numerical
simulations are heading towards exa-scale computing. Early
inspection and analysis of on-going large simulations enables domain
experts to obtain first insight into their running simulation
process and intermediate results. Compared to conventional postprocessing,
such in-situ processing has the advantage of keeping
data in memory, avoiding to store the large amount of raw data
to disk, providing on-the-fly analysis, and preventing early failures
in the simulation process. In this poster we present a distributed
and scalable software infrastructure, which provides distributed insitu
data processing, feature extraction and interactive exploration
at user's front-end. We have integrated and extended our system to
multiple simulation applications, ranging from Lattice-Boltzmann
blood flow simulation to grid based simulation for propulsion systems.
A user-interactive front-end is integrated to our system, allowing
to directly interact with the visualization of running simulations,
gain insight, and make decisions.},
howpublished = {Poster, Extended Abstract},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
With the increasing power of the HPC hardware systems, numerical
simulations are heading towards exa-scale computing. Early
inspection and analysis of on-going large simulations enables domain
experts to obtain first insight into their running simulation
process and intermediate results. Compared to conventional postprocessing,
such in-situ processing has the advantage of keeping
data in memory, avoiding to store the large amount of raw data
to disk, providing on-the-fly analysis, and preventing early failures
in the simulation process. In this poster we present a distributed
and scalable software infrastructure, which provides distributed insitu
data processing, feature extraction and interactive exploration
at user's front-end. We have integrated and extended our system to
multiple simulation applications, ranging from Lattice-Boltzmann
blood flow simulation to grid based simulation for propulsion systems.
A user-interactive front-end is integrated to our system, allowing
to directly interact with the visualization of running simulations,
gain insight, and make decisions. |
| Markus Flatken, Andreas Gerndt Hybrid Rendering: Enabling Interactivity in a Distributed Post-Processing Environment (Miscellaneous) Extended Abstract, Talk, 2014. @misc{FLAT14a,
title = {Hybrid Rendering: Enabling Interactivity in a Distributed Post-Processing Environment},
author = {Markus Flatken and Andreas Gerndt},
url = {https://elib.dlr.de/93794/},
year = {2014},
date = {2014-04-02},
booktitle = {Exascale Applications and Software Conference (EASC), Stockholm, Sweden, April 2-3, 2014},
abstract = {The ever increasing compute capacity of high performance computing (HPC)
systems enables scientists to simulate and explore physical phenomena with an
enormous spatial and temporal accuracy. On the other hand, this accuracy leads
to datasets of many terabytes, petabytes, and even exabytes envisioning the up-
coming exascale area projected for 2018. To understand complex physical
coherences behind such a simulation, an efficient analysis and visualization is
essential but also difficult, since the challenges concern all stages of the visual-
ization pipeline. With this presentation we set the focus on distributed and
hybrid rendering.},
howpublished = {Extended Abstract, Talk},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
The ever increasing compute capacity of high performance computing (HPC)
systems enables scientists to simulate and explore physical phenomena with an
enormous spatial and temporal accuracy. On the other hand, this accuracy leads
to datasets of many terabytes, petabytes, and even exabytes envisioning the up-
coming exascale area projected for 2018. To understand complex physical
coherences behind such a simulation, an efficient analysis and visualization is
essential but also difficult, since the challenges concern all stages of the visual-
ization pipeline. With this presentation we set the focus on distributed and
hybrid rendering. |
2013
|
| Olaf Maibaum, Daniel Lüdtke, Andreas Gerndt Tasking Framework: Parallelization of Computations in Onboard Control Systems (Miscellaneous) Extended Abstract, Talk, 2013. @misc{MAIB13b,
title = {Tasking Framework: Parallelization of Computations in Onboard Control Systems},
author = {Olaf Maibaum and Daniel Lüdtke and Andreas Gerndt},
url = {https://elib.dlr.de/87505/},
year = {2013},
date = {2013-11-07},
booktitle = {ITG/GI Fachgruppentreffen Betriebssysteme, Berlin, Germany, November 7-8, 2013},
abstract = {For the next generation of onboard computer in space application a high demand on processing power exists. Currently used onboard system didn't provide the necessary computing power. The in the paper describe tasking frame work is the core processing model for the OBC-NG (On Board Computer - Next Generation) operating system with an reactive computing model.},
howpublished = {Extended Abstract, Talk},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
For the next generation of onboard computer in space application a high demand on processing power exists. Currently used onboard system didn't provide the necessary computing power. The in the paper describe tasking frame work is the core processing model for the OBC-NG (On Board Computer - Next Generation) operating system with an reactive computing model. |
| Gregor Matura, Achim Basermann, Fang Chen, Markus Flatken, Andreas Gerndt, James Hetherington, Timm Krüger, Rupert Nash A Pre-Processing Interface for Steering Exascale Simulations by Intermediate Result Analysis through In-Situ Post-Processing (Miscellaneous) Abstract, Talk, 2013, (Full paper submitted to but not accepted by Advances in Engineering Software, Elsevier, ISSN 0965-9978.). @misc{MATU13,
title = {A Pre-Processing Interface for Steering Exascale Simulations by Intermediate Result Analysis through In-Situ Post-Processing},
author = {Gregor Matura and Achim Basermann and Fang Chen and Markus Flatken and Andreas Gerndt and James Hetherington and Timm Krüger and Rupert Nash},
url = {https://elib.dlr.de/86136/},
year = {2013},
date = {2013-04-09},
booktitle = {Exascale Applications and Software Conference (EASC), Edinburgh, UK, April 9-11, 2013},
abstract = {Today's simulations are typically not a single application but cover an entire tool chain. There is a tool for initial data creation, for partitioning this data, for actual solving, for afterward analysis, for visualisation. Each of these tools is separated and so is the data flow. This approach gets unfeasible for an exascale environment. The penalty for every data movement is extreme. A load balance optimised for the solver most likely does not hold true for the complete run time. Compared to tweaking each part, our solution is more disruptive: Merge the tools used and thereby improve overall simulation performance. In this paper, we provide a first step. We combine pre-processing, simulation core and post-processing. We outline our idea of a general pre-processing interface steering the overall simulation and demonstrate its applicability with the sparse geometry lattice-boltzmann code HemeLB, intended for hemodynamic simulations.
The tasks of the interface start with partitioning and distributing simulation data. Main aspect is to balance load and communication costs of the entire simulation by using the costs of each simulation part. Measurement of these costs for each simulation cycle makes possible further performance improvement: Data can be redistributed in between cycles in order to achieve a better load balance according to these costs. Additionally, our interface offers the possibility for other easy-to-integrate extensions covering, e.g., an automated mesh refinement or fault tolerance awareness. Finally, we investigate the applicability of our interface within HemeLB. We exploit the integrated partitioning methods and especially consider latest HemeLB-specific in-situ result analysis and visualisation methods.},
howpublished = {Abstract, Talk},
note = {Full paper submitted to but not accepted by Advances in Engineering Software, Elsevier, ISSN 0965-9978.},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Today's simulations are typically not a single application but cover an entire tool chain. There is a tool for initial data creation, for partitioning this data, for actual solving, for afterward analysis, for visualisation. Each of these tools is separated and so is the data flow. This approach gets unfeasible for an exascale environment. The penalty for every data movement is extreme. A load balance optimised for the solver most likely does not hold true for the complete run time. Compared to tweaking each part, our solution is more disruptive: Merge the tools used and thereby improve overall simulation performance. In this paper, we provide a first step. We combine pre-processing, simulation core and post-processing. We outline our idea of a general pre-processing interface steering the overall simulation and demonstrate its applicability with the sparse geometry lattice-boltzmann code HemeLB, intended for hemodynamic simulations.
The tasks of the interface start with partitioning and distributing simulation data. Main aspect is to balance load and communication costs of the entire simulation by using the costs of each simulation part. Measurement of these costs for each simulation cycle makes possible further performance improvement: Data can be redistributed in between cycles in order to achieve a better load balance according to these costs. Additionally, our interface offers the possibility for other easy-to-integrate extensions covering, e.g., an automated mesh refinement or fault tolerance awareness. Finally, we investigate the applicability of our interface within HemeLB. We exploit the integrated partitioning methods and especially consider latest HemeLB-specific in-situ result analysis and visualisation methods. |
| Mikel Sagardia, Katharina Hertkorn, Thomas Hulin, Robin Wolff, Johannes Hummel, Janki Dodiya, Andreas Gerndt An Interactive Virtual Reality System for On-Orbit Servicing (Miscellaneous) Video, 2013, (Video). @misc{SAGA13,
title = {An Interactive Virtual Reality System for On-Orbit Servicing},
author = {Mikel Sagardia and Katharina Hertkorn and Thomas Hulin and Robin Wolff and Johannes Hummel and Janki Dodiya and Andreas Gerndt},
url = {https://elib.dlr.de/82750/},
doi = {10.1109/VR.2013.6549444},
year = {2013},
date = {2013-03-18},
booktitle = {IEEE Virtual Reality, Video Session, Lake Buena Vista, FL, USA, March 18-20, 2013},
journal = {IEEE Virtual Reality},
address = {Lake Buena Vista, Florida, USA},
abstract = {The growth of space debris is becoming a serious problem. There
is an urgent need for mitigation measures based on maintenance,
repair and de-orbiting technologies. Our video presents a virtual
reality framework in which robotic maintenance tasks of satellites
can be simulated interactively. The two key components of this
framework are a realistic virtual reality simulation and an immersive
interaction device. The peculiarity of the virtual reality simulation
is the combination of a physics engine based on Bullet with
an extremely efficient haptic rendering algorithm inspired by an
enhanced version of the Voxmap-Pointshell Algorithm. A central
logic module controls all states and objects in the virtual world. To
enable the human operator an optimal immersion into the virtual environment, the DLR bimanual haptic device is used as interaction
device. Equipped with two light-weight robot arms, this device is
able to provide realistic haptic feedback at both human hands, while
covering the major part of human operator's workspace. The applicability
of this system is enhanced by additional force sensors,
active hand interfaces with an additional degree of freedom, smart
safety technologies and intuitive robot data augmentation. Our platform can be used for verification or training purposes of robotic
systems interacting in space environments.},
howpublished = {Video},
note = {Video},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
The growth of space debris is becoming a serious problem. There
is an urgent need for mitigation measures based on maintenance,
repair and de-orbiting technologies. Our video presents a virtual
reality framework in which robotic maintenance tasks of satellites
can be simulated interactively. The two key components of this
framework are a realistic virtual reality simulation and an immersive
interaction device. The peculiarity of the virtual reality simulation
is the combination of a physics engine based on Bullet with
an extremely efficient haptic rendering algorithm inspired by an
enhanced version of the Voxmap-Pointshell Algorithm. A central
logic module controls all states and objects in the virtual world. To
enable the human operator an optimal immersion into the virtual environment, the DLR bimanual haptic device is used as interaction
device. Equipped with two light-weight robot arms, this device is
able to provide realistic haptic feedback at both human hands, while
covering the major part of human operator's workspace. The applicability
of this system is enhanced by additional force sensors,
active hand interfaces with an additional degree of freedom, smart
safety technologies and intuitive robot data augmentation. Our platform can be used for verification or training purposes of robotic
systems interacting in space environments. |
2012
|
| Johannes Hummel, Robin Wolff, Andreas Gerndt, Torsten Kuhlen Comparing Three Interaction Methods for Manipulating Thin Deformable Virtual Objects (Miscellaneous) Poster and Video, 2012. @misc{HUMM12a,
title = {Comparing Three Interaction Methods for Manipulating Thin Deformable Virtual Objects},
author = {Johannes Hummel and Robin Wolff and Andreas Gerndt and Torsten Kuhlen},
url = {https://elib.dlr.de/76250/},
doi = {10.1109/VR.2012.6180920},
year = {2012},
date = {2012-03-04},
booktitle = {IEEE Virtual Reality, Poster Session, Costa Mesa, CA, USA, March 4-8, 2012},
pages = {139--140},
publisher = {IEEE},
series = {IEEE Virtual Reality Workshops (VRW)},
abstract = {We present results of a user study in which we compared three interaction methods for manipulating deformable objects in immersive virtual environments. The task was to control a virtual robot hand removing a thin foil cover from a satellite in an on-orbit servicing training simulator. The lack of haptic feedback placed a high challenge on the user when trying to apply the right force for grasping the foil without losing grip or damaging it. We compared the intuitiveness and effectiveness of using a tracked joystick, finger distance measurement, and a novel prototype enabling direct force input through pinching.},
howpublished = {Poster and Video},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
We present results of a user study in which we compared three interaction methods for manipulating deformable objects in immersive virtual environments. The task was to control a virtual robot hand removing a thin foil cover from a satellite in an on-orbit servicing training simulator. The lack of haptic feedback placed a high challenge on the user when trying to apply the right force for grasping the foil without losing grip or damaging it. We compared the intuitiveness and effectiveness of using a tracked joystick, finger distance measurement, and a novel prototype enabling direct force input through pinching. |